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【mugen】ドナルド part1
694 名前:
sasakure ◆
2RpUuZm.
投稿日:2012/11/17(Sat) 12:43
>>691
大丈夫。良い方法があるw
[State -2]
type = selfstate
triggerall = !ishelper && alive
trigger1 = (stateno = [5000,5150]) || (anim = [5000,5150])
value= (statetype=S)*151+(statetype=C)*153+(statetype=A)*155+(statetype=L)*151
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999
[State -2]
type = selfstate
triggerall = !ishelper && alive
trigger1 = roundstate >=3 && alive && !win
trigger1 = var(58)!=49*gametime || (stateno = [5000,5150]) && alive || (anim = [5000,5150]) && alive
value = (statetype=S)*151+(statetype=C)*153+(statetype=A)*155+(statetype=L)*151
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999
[State -2]
type = selfstate
triggerall = !ishelper
trigger1 = MoveReversed = 1
value = (statetype=S)*151+(statetype=C)*153+(statetype=A)*155+(statetype=L)*151
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999
[State -2]
type = selfstate
triggerall = !ishelper && alive
trigger1 = (stateno = [5000,5150]) || (anim = [5000,5150])
value= (statetype=S)*151+(statetype=C)*153+(statetype=A)*155+(statetype=L)*151
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999
[State -2]
type = selfstate
triggerall = !ishelper && alive
trigger1 = roundstate >=3 && alive && !win
trigger1 = var(58)!=49*gametime || (stateno = [5000,5150]) && alive || (anim = [5000,5150]) && alive
value = (statetype=S)*151+(statetype=C)*153+(statetype=A)*155+(statetype=L)*151
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999
[State -2]
type = selfstate
triggerall = !ishelper
trigger1 = MoveReversed = 1
value = (statetype=S)*151+(statetype=C)*153+(statetype=A)*155+(statetype=L)*151
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999
これを常時にぶち込めば、ベターに勝てるかもw
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