掲示板に戻る
全部
前 50
次 50
1 - 50
最新 50
スレ一覧
▼
レス数が 1000 を超えています。残念ながら全部は表示しません。
【mugen】ドナルド part1
766 名前:
DarkDonaldZero
投稿日:2012/11/19(Mon) 17:19
どうしょう・・・・・・・・
必殺技の毒付加効果を搭載するにはどうすりゃいいんだ?
HitDefのp2stateno = 000002を付けると相手の怯みステートが強制的に変更になってしまう・・・
誰か教えてくれないか?
毒効果を搭載する技、ファウスト・ギア(贖罪)(ダメージ削り技系)
[State 0, HitDef]
type = HitDef
trigger1 = 1
attr = S,SP
hitflag = HLMAFDP
guardflag =HA
animtype = hard
priority = 3,Hit
damage = 4, 1
sparkno = -1
guard.sparkno = -1
hitsound = S2,5
ground.type = light
ground.hittime = 20
air.hittime = 20
ground.velocity = -4,-4
air.velocity = -4,-4
fall = 1
sprpriority = 8
fall.recover = 0
ignorehitpause = 1
guard.dist = 0
p2stateno = 000002
--------------------------
;====================
; P2 Custom States *
;====================
[Statedef 000002]
movetype= H
velset = 0,0.3
ctrl = 0
[State 1810]
type = NotHitBy
trigger1 = time = 0
value = SCA, NA, SA, HA, NP, SP, HP;全ての投げに対し無効化
time = 5
[State 1521, 3]
type = PlaySnd
trigger1 = Time = 1
value = S5000, 0+(Random % 3)
volume = 255
[State 1521, 3]
type = PlaySnd
trigger1 = Time = 149
value = S5000, 0+(Random % 3)
volume = 255
[State 001, treme]
type = PosAdd
trigger1 = time >= 135
trigger2 = time <= 33
x = 1-2*(time%2)
[State 001, 3]
type = PosFreeze
trigger1 = 1
trigger1 = time > 1
trigger1 = pos Y >= -1
value = 1
[State 001, 2]
type = changeanim
trigger1 = 1
value = (anim)
elem = (animelemno(0))
[State 001, 3]
type = SelfState
trigger1 = time = 150
value = 5050
ctrl = 0
[State 44304, STSS]
type = StateTypeSet
trigger1 = time = 1
StateType = A
[State -3,ランダム]
type = varrandom
trigger1 = time = 0
v = 29
range = 1,3
[State 0, LifeAdd]
type = PowerAdd
trigger1 = var(29) = 3
trigger1 = time%2 = 0
value = -4
[State 0, LifeAdd]
type = PowerAdd
trigger1 = var(29) = 2
trigger1 = time%2 = 0
value = -7
[State 0, LifeAdd]
type = PowerAdd
trigger1 = var(29) = 1
trigger1 = time%1 = 0
value = -6
[State 0, LifeAdd]
type = LifeAdd
trigger1 = var(29) = 1
trigger1 = time%8 = 0
value = -2
[State 0, LifeAdd]
type = LifeAdd
trigger1 = var(29) = 2
trigger1 = time%8 = 0
value = -4
[State 0, LifeAdd]
type = LifeAdd
trigger1 = var(29) = 3
trigger1 = time%8 = 0
value = -6
[State 0, LifeAdd]
type = LifeAdd
trigger1 = ishelper
trigger1 = time%6 = 0
value = -6
kill = 1
[State 0, LifeAdd]
type = PowerAdd
trigger1 = ishelper
value = -5
掲示板に戻る
全部
前 50
次 50
1 - 50
最新 50
スレ一覧
▲
read.cgi ver.4.21.10c (2006/07/10)