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【mugen】ドナルド part1

766 名前:DarkDonaldZero 投稿日:2012/11/19(Mon) 17:19
どうしょう・・・・・・・・
必殺技の毒付加効果を搭載するにはどうすりゃいいんだ?
HitDefのp2stateno = 000002を付けると相手の怯みステートが強制的に変更になってしまう・・・
誰か教えてくれないか?
毒効果を搭載する技、ファウスト・ギア(贖罪)(ダメージ削り技系)

[State 0, HitDef]
type = HitDef
trigger1 = 1
attr = S,SP
hitflag = HLMAFDP
guardflag =HA
animtype = hard
priority = 3,Hit
damage = 4, 1
sparkno = -1
guard.sparkno = -1
hitsound = S2,5
ground.type = light
ground.hittime = 20
air.hittime = 20
ground.velocity = -4,-4
air.velocity = -4,-4
fall = 1
sprpriority = 8
fall.recover = 0
ignorehitpause = 1
guard.dist = 0
p2stateno = 000002
--------------------------
;====================
; P2 Custom States *
;====================
[Statedef 000002]
movetype= H
velset = 0,0.3
ctrl = 0

[State 1810]
type = NotHitBy
trigger1 = time = 0
value = SCA, NA, SA, HA, NP, SP, HP;全ての投げに対し無効化
time = 5

[State 1521, 3]
type = PlaySnd
trigger1 = Time = 1
value = S5000, 0+(Random % 3)
volume = 255

[State 1521, 3]
type = PlaySnd
trigger1 = Time = 149
value = S5000, 0+(Random % 3)
volume = 255

[State 001, treme]
type = PosAdd
trigger1 = time >= 135
trigger2 = time <= 33
x = 1-2*(time%2)

[State 001, 3]
type = PosFreeze
trigger1 = 1
trigger1 = time > 1
trigger1 = pos Y >= -1
value = 1

[State 001, 2]
type = changeanim
trigger1 = 1
value = (anim)
elem = (animelemno(0))

[State 001, 3]
type = SelfState
trigger1 = time = 150
value = 5050
ctrl = 0

[State 44304, STSS]
type = StateTypeSet
trigger1 = time = 1
StateType = A

[State -3,ランダム]
type = varrandom
trigger1 = time = 0
v = 29
range = 1,3

[State 0, LifeAdd]
type = PowerAdd
trigger1 = var(29) = 3
trigger1 = time%2 = 0
value = -4

[State 0, LifeAdd]
type = PowerAdd
trigger1 = var(29) = 2
trigger1 = time%2 = 0
value = -7

[State 0, LifeAdd]
type = PowerAdd
trigger1 = var(29) = 1
trigger1 = time%1 = 0
value = -6

[State 0, LifeAdd]
type = LifeAdd
trigger1 = var(29) = 1
trigger1 = time%8 = 0
value = -2

[State 0, LifeAdd]
type = LifeAdd
trigger1 = var(29) = 2
trigger1 = time%8 = 0
value = -4

[State 0, LifeAdd]
type = LifeAdd
trigger1 = var(29) = 3
trigger1 = time%8 = 0
value = -6

[State 0, LifeAdd]
type = LifeAdd
trigger1 = ishelper
trigger1 = time%6 = 0
value = -6
kill = 1

[State 0, LifeAdd]
type = PowerAdd
trigger1 = ishelper
value = -5

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