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【mugen】ドナルド part4

83 名前:d3.2UnAE 投稿日:2012/12/30(Sun) 18:45
;ドナサイドカッター
;
;
[Statedef 1050]
type = S
movetype= A
physics = S
juggle = 4
poweradd= 80
velset = 0,0
anim = 1050
ctrl = 0
sprpriority = 2

[State 1050, 無敵]
type = NotHitBy
trigger1 = AnimElemTime(1) >= 0
value = SCA
time = 1

[State 1050, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 1
value = 1, 5

[State 1050, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 1
value = 7059, 0

[State 1050, 黒ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
;trigger1 = PalNo = 12
value = 10510

[State 1050, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 1051

;------------------
[Statedef 1051]
type = A
movetype= A
physics = N
velset = 1.6,-11
anim = 1051

[State 1050, 無敵]
type = NotHitBy
trigger1 = AnimElemTime(1) >= 0
trigger1 = AnimElemTime(2) <= 0
value = SCA
time = 1

[State 1051, ヒット定義]
type = HitDef
trigger1 = Time = 0
attr = A, SA
animtype = Up
damage = 40, 4
priority = 5
guardflag =
pausetime = 5,0
sparkxy = -10,-70
sparkno = 3
hitsound = s0,6
guardsound = 6,0
ground.type = Low
ground.slidetime = 18
ground.hittime = 18
ground.velocity = 0,-10
guard.velocity = -7
air.velocity = 0,-10
envshake.time = 20 ;ヒットした時に画面を揺らす時間
envshake.ampl = 5 ;ヒットした時の画面の振幅
envshake.freq = 170 ;ヒットした時に画面が揺れる速度
fall = 1
fall.recovertime = 20

[State 1051, ヒット定義]
type = HitDef
trigger1 = Time = 2
attr = A, SA
animtype = Up
damage = 50, 4
priority = 5
guardflag =
pausetime = 25,25
sparkxy = -10,-70
sparkno = 3
hitsound = s0,6
guardsound = 6,0
ground.type = Low
ground.slidetime = 18
ground.hittime = 18
ground.velocity = -5.3,-3.2
guard.velocity = -7
air.velocity = -5.3,-3.2
envshake.time = 20 ;ヒットした時に画面を揺らす時間
envshake.ampl = 5 ;ヒットした時の画面の振幅
envshake.freq = 170 ;ヒットした時に画面が揺れる速度
fall = 1
fall.recovertime = 70

[State 1051, 速度加算] ;重力
type = VelAdd
trigger1 = 1
y = .43



[State 1051, ステート変更] ;着地したら専用ステートに行きます
type = ChangeState
trigger1 = Vel Y > 0 && Pos Y >= -10
value = 1052

;------------------

[Statedef 1052]
type = S
movetype= I
physics = S
anim = 1052
sprpriority = 1
velset = 0,0

[State 1052, 軸位置設定] ;地面の位置に軸をリセット
type = PosSet
trigger1 = Time = 0
y = 0

[State 1052, 音を鳴らす] ;着地音
type = PlaySnd
trigger1 = Time = 0
value = 40, 0

[State 1052, コントロール可否]
type = CtrlSet
trigger1 = Time >= 5
value = 1

[State 1052, 軸位置移動]
type = PosAdd
trigger1 = AnimElem = 4
x = -15

[State 1052, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

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