改造ダークを画面外から消す方法。。。 ;--------------------------------------------------------------------------- ; HIT_LIEDEAD [Statedef 5150] type = L movetype= H physics = N sprpriority = -3
[State 5150, 3] ;Hit up type anim type = ChangeAnim trigger1 = Time = 0 trigger1 = (anim = [5111,5119]) || (anim = [5171,5179]) trigger1 = SelfAnimExist(5140 + (anim % 10)) value = 5140 + (anim % 10)
[State 5150, 4] ;Match over anim type = ChangeAnim persistent = 0 ;trigger1 = Time = 0 trigger1 = MatchOver = 1 trigger1 = Anim = [5140,5149] trigger1 = SelfAnimExist(anim+10) value = anim+10
[State 5150, 5] ;Switch to 5110 if liedead anim does not exist type = ChangeAnim trigger1 = Time = 0 trigger1 = Anim != [5140,5159] trigger1 = Anim != [5110,5119] value = 5110
[State 5150, 6] ;Friction type = VelMul trigger1 = 1 x = 0.85
[State 5150, 7] ;Friction type = VelSet trigger1 = Vel x < .05 persistent = 0 x = 0
[State 5150, 8] type = NotHitBy trigger1 = 1 value = SCA time = 1