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726 名前:DonaldMcDonald 投稿日:2013/02/01(Fri) 16:40
[state 3333]
type=Projectile
triggerall=!ishelper
trigger1=time=2
ProjId=999999999
projanim=71997
projhitanim=-1
projremanim=-1
projremovetime=330
projhits=9999
projmisstime=2
getpower=0
velocity=0,0
offset=0,0
postype=P1
attr=S,HP
animtype=up
damage=9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
hitflag=SHMAFLP
;guardflag=HMAFL
pausetime=0,2
sparkno=-1
guard.sparkno=S10043
sparkxy=-20+(floor(p2bodydist X)),-65+(floor(p2bodydist Y))
hitsound=-1
fall = 1
GivePower = -999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
;fall.damage = 999999999
;p2getp1state=0
;p2stateno = 5150+ifelse(Random%2=0,0,10)
ground.type=trip
ground.hittime=23
ground.slidetime=23
ground.velocity=0,-4
air.juggle=0
air.velocity=0,-5

[State 3333]
type = targetLifeAdd
trigger1 = 1
value = -9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state 3333]
type=destroyself
trigger1=parent,stateno!=76000

[state 3333]
type = targetstate
;trigger1 = palno=12
trigger1 = roundstate>=2
trigger1=enemy,stateno!=4275634
value = 4273147

[State 3333, 変数をセット]
type = VarSet
trigger1 = WinKO
v = 12
value = 1

[State 20000]
type = targetstate
triggerall = numtarget
trigger1 = 1
value = 5150
ignorehitpause = 1

[State 3333, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;-----------------------------------------------------------------------

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